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Also that year, a ransomware called “Syrk” targeted gaming juggernaut Fortnite’s enormous user base, purporting to be a game hack tool.

In 2019, Epic Games patched a bug that could have allowed hackers to break into millions of Fortnite accounts and steal virtual currency or resell virtual goods.
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In 2018, an array of malicious Android apps purporting to be Fortnite were uncovered accessing cameras, harvesting and wiping device data, and recording audio on victims’ phones. “We can then confidently predict that an additional 30 percent revenue, or $300 million per year, can be generated by tallying the black-market sales for every other video game in existence, conservatively making the entire hacked video game market a billion dollar a year industry,” said researchers.įortnite has previously faced various security issues. In 2019 alone, there were more than 4 billion breached records – and in 2020 so far, researchers said an estimated additional 2 billion breached records have gone up for sale on various darkweb markets. One site is overseen by a system called “Community Checkup.” Community Checkup, which is made up of a group of five “judges,” keeps track of scammers, sellers, buyers who are breaking community bylaws.Īccording to the report, video games in general are extremely profitable for cybercriminals, with Roblox, Runescape, and Minecraft also proving to be popular on underground forums. This marketplaces are highly organized, even containing customer service and return policies. Night Lion Security paints a picture of a sophisticated underground marketplace, with “distributors” initially selling these logs to “resellers,” who then sell them to “consumers.” Many account resellers host their own account shops on sites (like shoppy.gg or atshop.io), which feature a mix of accounts that can be purchased, including Netflix, Disney+, HBO Max, and more.ĭigital accessories and skins are highly sought after. From there, accounts are then extracted from the log and individually posted for sale. These collections, which contain a few thousand stolen accounts, are auctioned in private Telegram channels for anywhere between $10,000 and $50,000.
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One popular Fortnite account checker called Axenta (costing $15 per month), for instance, provides automatic proxy rotation, as well as a number of other different built-in tools allowing password checking and automatic password-changing.Ĭybercriminals then create “logs” of these varying compromised accounts and sell them. However, cybercriminals bypass this by utilizing automatic proxy rotation, which creates a new IP for each request.
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One well-known password cracker in underground hacking circles (known as “DonJuji”) says high-end Fortnite cracking tools can average between 15 and 25 thousand checks per minute (roughly 500 account checks per second), according to the report.Įpic Games does limit the number of logins allowed per IPs in an attempt to limit password cracking attempts. These Fortnite accounts are initially hacked via simple brute force and password cracking: Username-and-password combinations can be extracted from data breaches of other companies, and checked against Fortnite accounts, as many people reuse passwords.Ĭybercriminals have tools that can make these types of techniques even easier.
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Some of the skins are rare and worth a lot of money for instance, the “Recon Expert” skin is one of the most valuable, averaging roughly $2,500 per account. Players of the game can purchase these in-game accessories using Fortnite’s currency, called V-Bucks. The value of a hacked Fortnite account is centralized around a character’s in-game “skin” (essentially a digital costume), researchers said. “The market for stolen account sales is much larger than just the gaming industry…However, from our research, the black market for the buying and selling of stolen Fortnite accounts is among the most expansive, and also the most lucrative,” said researchers with Night Lion Security in a report last week. With Fortnite’s immense popularity skyrocketing over the past few years – it currently has more than 350 million global players – the game is a lucrative target for cybercriminals. After tallying the auction sales for several high-end and low-end Fortnite account sellers over a three month period, researchers found that on the high end, sellers averaged $25,000 per week in account sales - roughly $1.2 million per year. Hackers are scoring more than a million dollars annually selling compromised accounts for the popular Fortnite video game in underground forums.
